import { BALL_INITIAL_ANGLE, BALL_RADIUS, BALL_SPEED, BRICK_HEIGHT, BRICK_WIDTH, CONTAINER_HEIGHT, CONTAINER_WIDTH, PADDLE_HEIGHT, PADDLE_WIDTH, } from './config'; import { Ball } from './entities/ball/ball'; import { layBricks } from './entities/brick/layBricks/layBricks'; import { Paddle } from './entities/paddle/paddle'; /** * Класс игры c информацией о всех игровых сущностях */ export class Game { /** * @param {number} columnAmount количество кирпичей по оси X, неотрицателное, целое число * @param {number} rowAmount количество кирпичей по оси Y, неотрицателное, целое число */ constructor(columnAmount, rowAmount) { this.ball = new Ball(100, 100, BALL_RADIUS); this.ball.horizontalSpeed = BALL_SPEED * Math.cos(BALL_INITIAL_ANGLE); this.ball.verticalSpeed = -1 * BALL_SPEED * Math.sin(BALL_INITIAL_ANGLE); this.paddle = new Paddle(0, CONTAINER_HEIGHT - PADDLE_HEIGHT, PADDLE_WIDTH, PADDLE_HEIGHT); this.bricks = layBricks(columnAmount, rowAmount, BRICK_WIDTH, BRICK_HEIGHT); } }