Feature/enhanced look #9
@@ -33,6 +33,13 @@ import { createGameView, managePerkViewsLifetime, rebuildBrickViews, syncronizeV
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const textures = await Assets.load([
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const textures = await Assets.load([
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'/sprites/fire_ball_1.png',
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'/sprites/fire_ball_1.png',
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'/sprites/fire_ball_2.png',
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'/sprites/fire_ball_3.png',
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'/sprites/fire_ball_4.png',
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'/sprites/fire_ball_5.png',
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'/sprites/fire_ball_6.png',
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'/sprites/fire_ball_7.png',
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'/sprites/fire_ball_8.png',
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'/sprites/background_1.png',
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'/sprites/background_1.png',
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'/sprites/paddle.png',
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'/sprites/paddle.png',
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'/sprites/block_1.png',
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'/sprites/block_1.png',
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+15
-3
@@ -1,4 +1,4 @@
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import { Container, Graphics, NineSliceSprite, Sprite, Text } from 'pixi.js';
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import { AnimatedSprite, Container, Graphics, NineSliceSprite, Sprite, Text } from 'pixi.js';
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import { CONTAINER_HEIGHT, CONTAINER_WIDTH } from './config';
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import { CONTAINER_HEIGHT, CONTAINER_WIDTH } from './config';
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import { Ball } from './entities/ball/ball';
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import { Ball } from './entities/ball/ball';
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import { Brick } from './entities/brick/brick';
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import { Brick } from './entities/brick/brick';
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@@ -12,11 +12,23 @@ import { Game } from './game';
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* @param {object} textures объект с текстурами для визуального отображения
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* @param {object} textures объект с текстурами для визуального отображения
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*/
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*/
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function createBallView(ball, textures) {
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function createBallView(ball, textures) {
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const texture = textures['/sprites/fire_ball_1.png'];
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const ballFrames = [
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const ballSprite = new Sprite(texture);
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textures['/sprites/fire_ball_1.png'],
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textures['/sprites/fire_ball_2.png'],
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textures['/sprites/fire_ball_3.png'],
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textures['/sprites/fire_ball_4.png'],
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textures['/sprites/fire_ball_5.png'],
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textures['/sprites/fire_ball_6.png'],
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textures['/sprites/fire_ball_7.png'],
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textures['/sprites/fire_ball_8.png'],
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];
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const ballSprite = new AnimatedSprite(ballFrames);
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ballSprite.animationSpeed = 0.15;
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ballSprite.anchor.set(0.5);
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ballSprite.anchor.set(0.5);
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ballSprite.width = ball.radius * 2;
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ballSprite.width = ball.radius * 2;
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ballSprite.height = ball.radius * 2;
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ballSprite.height = ball.radius * 2;
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ballSprite.play();
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return ballSprite;
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return ballSprite;
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}
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}
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