Feature/advanced game mechanics #5
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-2
@@ -13,6 +13,7 @@ import { Ball } from './entities/ball/ball';
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import { layBricks } from './entities/brick/layBricks/layBricks';
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import { Paddle } from './entities/paddle/paddle';
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import { tick } from './lib/tick/tick';
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import { toRadians } from './lib/toRadians/toRadians';
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/**
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* Класс игры c информацией о всех игровых сущностях
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@@ -30,8 +31,8 @@ export class Game {
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CONTAINER_WIDTH / 2 - BALL_RADIUS,
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CONTAINER_HEIGHT / 2 - BALL_RADIUS,
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BALL_RADIUS,
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BALL_SPEED * Math.cos(BALL_INITIAL_ANGLE),
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-1 * BALL_SPEED * Math.sin(BALL_INITIAL_ANGLE),
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BALL_SPEED * Math.cos(toRadians(BALL_INITIAL_ANGLE)),
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-1 * BALL_SPEED * Math.sin(toRadians(BALL_INITIAL_ANGLE)),
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);
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this.paddle = new Paddle(0, CONTAINER_HEIGHT - PADDLE_HEIGHT, PADDLE_WIDTH, PADDLE_HEIGHT);
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