Feature/advanced game mechanics #5
+2
-2
@@ -28,8 +28,8 @@ export class Game {
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this.status = 'in_process';
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this.ball = new Ball(
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CONTAINER_WIDTH / 2 - BALL_RADIUS,
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CONTAINER_HEIGHT / 2 - BALL_RADIUS,
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CONTAINER_WIDTH / 2 - BALL_RADIUS / 2,
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CONTAINER_HEIGHT / 2 - BALL_RADIUS / 2,
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BALL_RADIUS,
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BALL_SPEED * Math.cos(toRadians(BALL_INITIAL_ANGLE)),
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-1 * BALL_SPEED * Math.sin(toRadians(BALL_INITIAL_ANGLE)),
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