Feature/advanced game mechanics #5

Merged
ilia merged 30 commits from feature/advanced-game-mechanics into main 2026-07-19 15:09:22 +00:00
2 changed files with 3 additions and 3 deletions
Showing only changes of commit c7721f2b1a - Show all commits
+1 -1
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@@ -6,7 +6,7 @@ export const PADDLE_HEIGHT = 10;
export const BALL_RADIUS = 10; export const BALL_RADIUS = 10;
export const BALL_SPEED = 3; export const BALL_SPEED = 3;
export const BALL_INITIAL_ANGLE = 180; export const BALL_INITIAL_ANGLE = 0;
export const BRICK_WIDTH = 40; export const BRICK_WIDTH = 40;
export const BRICK_HEIGHT = 10; export const BRICK_HEIGHT = 10;
+2 -2
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@@ -24,8 +24,8 @@ export class Game {
*/ */
constructor(columnAmount, rowAmount) { constructor(columnAmount, rowAmount) {
this.ball = new Ball( this.ball = new Ball(
100, CONTAINER_WIDTH / 2 - BALL_RADIUS,
100, CONTAINER_HEIGHT / 2 - BALL_RADIUS,
BALL_RADIUS, BALL_RADIUS,
BALL_SPEED * Math.cos(BALL_INITIAL_ANGLE), BALL_SPEED * Math.cos(BALL_INITIAL_ANGLE),
-1 * BALL_SPEED * Math.sin(BALL_INITIAL_ANGLE), -1 * BALL_SPEED * Math.sin(BALL_INITIAL_ANGLE),