Feature/advanced game mechanics #5

Merged
ilia merged 30 commits from feature/advanced-game-mechanics into main 2026-07-19 15:09:22 +00:00
2 changed files with 12 additions and 14 deletions
Showing only changes of commit 62abd8b77d - Show all commits
+11 -7
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@@ -1,3 +1,5 @@
import { toRadians } from '../../lib/toRadians/toRadians';
/** /**
* Класс сущности "мяч" * Класс сущности "мяч"
* @class * @class
@@ -7,21 +9,23 @@ export class Ball {
* @param {number} x координата положения мяча по оси X * @param {number} x координата положения мяча по оси X
* @param {number} y координата положения мяча по оси Y * @param {number} y координата положения мяча по оси Y
* @param {number} radius положительное числовое значение радиуса мяча * @param {number} radius положительное числовое значение радиуса мяча
* @param {number} verticalSpeed вектор движения мяча по оси Y * @param {number} speed положительное числовое значение скорости мяча
* @param {number} horizontalSpeed вектор движения мяча по оси X * @param {number} angle угол направления движения мяча в градусах
*/ */
constructor(x, y, radius, verticalSpeed = 0, horizontalSpeed = 0) { constructor(x, y, radius, speed = 0, angle = 0) {
this.x = x; this.x = x;
this.y = y; this.y = y;
this.radius = radius; this.radius = radius;
this.verticalSpeed = verticalSpeed; this.speed = speed;
this.horizontalSpeed = horizontalSpeed; this.angle = angle;
this.verticalSpeed = speed * Math.cos(toRadians(angle));
this.horizontalSpeed = -1 * speed * Math.sin(toRadians(angle));
this.status = 'idle'; this.status = 'idle';
this.defaultX = x; this.defaultX = x;
this.defaultY = y; this.defaultY = y;
this.defaultVerticalSpeed = verticalSpeed; this.defaultVerticalSpeed = this.verticalSpeed;
this.defaultHorizontalSpeed = horizontalSpeed; this.defaultHorizontalSpeed = this.horizontalSpeed;
} }
/** /**
+1 -7
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@@ -30,13 +30,7 @@ export class Game {
this.maxLevel = levels.length - 1; this.maxLevel = levels.length - 1;
this.paddle = new Paddle(0, CONTAINER_HEIGHT - PADDLE_HEIGHT, PADDLE_WIDTH, PADDLE_HEIGHT); this.paddle = new Paddle(0, CONTAINER_HEIGHT - PADDLE_HEIGHT, PADDLE_WIDTH, PADDLE_HEIGHT);
this.ball = new Ball( this.ball = new Ball(0, 0, BALL_RADIUS, BALL_SPEED, BALL_INITIAL_ANGLE);
0,
0,
BALL_RADIUS,
BALL_SPEED * Math.cos(toRadians(BALL_INITIAL_ANGLE)),
-1 * BALL_SPEED * Math.sin(toRadians(BALL_INITIAL_ANGLE)),
);
this.bricks = layBricks(this.levels[this.currentLevel], BRICK_WIDTH, BRICK_HEIGHT); this.bricks = layBricks(this.levels[this.currentLevel], BRICK_WIDTH, BRICK_HEIGHT);
this._placeBallOnPaddle(); this._placeBallOnPaddle();