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@@ -58,7 +58,6 @@ export function updatePerks(game, containerHeight, deltaTime) {
ball.increaseSpeed(-1 * PERK_BALL_SPEED_DECREASE);
}
}
// ponytail: wall-clock timer, game never pauses so no need to tie to deltaTime
setTimeout(() => {
for (const ball of game.balls) {
ball.increaseSpeed(PERK_BALL_SPEED_DECREASE);