fix: Добавлено обновление значения текущего уровня в main.js
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-1
@@ -42,7 +42,7 @@ import { createGameView, rebuildBrickViews, syncronizeViewsWithGame } from './vi
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const game = new Game(LEVELS);
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const game = new Game(LEVELS);
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const views = createGameView(game, container);
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const views = createGameView(game, container);
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const currentLevel = game.currentLevel;
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let currentLevel = game.currentLevel;
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container.on('pointermove', (event) => {
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container.on('pointermove', (event) => {
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const localPosition = container.toLocal(event.global);
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const localPosition = container.toLocal(event.global);
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@@ -54,6 +54,7 @@ import { createGameView, rebuildBrickViews, syncronizeViewsWithGame } from './vi
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if (game.currentLevel !== currentLevel) {
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if (game.currentLevel !== currentLevel) {
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rebuildBrickViews(views, game, container);
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rebuildBrickViews(views, game, container);
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currentLevel = game.currentLevel;
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}
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}
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syncronizeViewsWithGame(views, game);
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syncronizeViewsWithGame(views, game);
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});
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});
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