feat(processReflection): Добавлена функция для изменеия горизонтальной и вертикальной скорости мяча в зависимости от места попадания в ракетку
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import { Ball } from '../../entities/ball/ball';
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import { Paddle } from '../../entities/paddle/paddle';
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import { processReflection } from './processReflection';
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describe('processReflection', () => {
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it('Корректно обрабатывает неверное значения аргумента paddle', () => {
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const ball = new Ball(0, 0, 1, 1, 0);
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const sectorAmount = 1;
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const minAngle = 1;
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const maxAngle = 179;
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const speed = 1;
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const ballX = ball.x;
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const ballY = ball.y;
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const verticalSpeed = ball.verticalSpeed;
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const horizontalSpeed = ball.horizontalSpeed;
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const result = processReflection(null, ball, sectorAmount, minAngle, maxAngle, speed);
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expect(result).toBeNull();
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expect(ball.x).toEqual(ballX);
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expect(ball.y).toEqual(ballY);
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expect(ball.verticalSpeed).toEqual(verticalSpeed);
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expect(ball.horizontalSpeed).toEqual(horizontalSpeed);
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});
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it('Корректно обрабатывает неверное значения аргумента ball', () => {
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const paddle = new Paddle(0, 0, 2, 1);
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const sectorAmount = 1;
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const minAngle = 1;
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const maxAngle = 179;
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const speed = 1;
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const result = processReflection(paddle, null, sectorAmount, minAngle, maxAngle, speed);
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expect(result).toBeNull();
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});
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it('Корректно обрабатывает неверное значения аргумента paddleSectorAmount', () => {
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const paddle = new Paddle(0, 0, 2, 1);
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const ball = new Ball(0, 0, 1, 1, 0);
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const minAngle = 1;
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const maxAngle = 179;
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const speed = 1;
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const ballX = ball.x;
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const ballY = ball.y;
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const verticalSpeed = ball.verticalSpeed;
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const horizontalSpeed = ball.horizontalSpeed;
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const result = processReflection(paddle, ball, null, minAngle, maxAngle, speed);
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expect(result).toBeNull();
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expect(ball.x).toEqual(ballX);
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expect(ball.y).toEqual(ballY);
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expect(ball.verticalSpeed).toEqual(verticalSpeed);
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expect(ball.horizontalSpeed).toEqual(horizontalSpeed);
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expect(processReflection(paddle, ball, 0, minAngle, maxAngle, speed)).toBeNull();
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expect(processReflection(paddle, ball, -1, minAngle, maxAngle, speed)).toBeNull();
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expect(processReflection(paddle, ball, 1.5, minAngle, maxAngle, speed)).toBeNull();
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});
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it('Корректно обрабатывает неверное значения аргумента minAngle', () => {
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const paddle = new Paddle(0, 0, 2, 1);
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const ball = new Ball(0, 0, 1, 1, 0);
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const sectorAmount = 1;
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const maxAngle = 178;
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const speed = 1;
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const ballX = ball.x;
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const ballY = ball.y;
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const verticalSpeed = ball.verticalSpeed;
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const horizontalSpeed = ball.horizontalSpeed;
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const result = processReflection(paddle, ball, sectorAmount, null, maxAngle, speed);
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expect(result).toBeNull();
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expect(ball.x).toEqual(ballX);
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expect(ball.y).toEqual(ballY);
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expect(ball.verticalSpeed).toEqual(verticalSpeed);
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expect(ball.horizontalSpeed).toEqual(horizontalSpeed);
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expect(processReflection(paddle, ball, sectorAmount, -1, maxAngle, speed)).toBeNull();
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expect(processReflection(paddle, ball, sectorAmount, 360, maxAngle, speed)).toBeNull();
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const minAngleBiggerThanMaxAngle = 179;
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expect(processReflection(paddle, ball, sectorAmount, minAngleBiggerThanMaxAngle, maxAngle, speed)).toBeNull();
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});
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it('Корректно обрабатывает неверное значения аргумента maxAngle', () => {
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const paddle = new Paddle(0, 0, 2, 1);
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const ball = new Ball(0, 0, 1, 1, 0);
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const sectorAmount = 1;
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const minAngle = 1;
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const speed = 1;
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const ballX = ball.x;
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const ballY = ball.y;
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const verticalSpeed = ball.verticalSpeed;
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const horizontalSpeed = ball.horizontalSpeed;
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const result = processReflection(paddle, ball, sectorAmount, minAngle, null, speed);
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expect(result).toBeNull();
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expect(ball.x).toEqual(ballX);
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expect(ball.y).toEqual(ballY);
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expect(ball.verticalSpeed).toEqual(verticalSpeed);
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expect(ball.horizontalSpeed).toEqual(horizontalSpeed);
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expect(processReflection(paddle, ball, sectorAmount, minAngle, -1, speed)).toBeNull();
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expect(processReflection(paddle, ball, sectorAmount, minAngle, 360, speed)).toBeNull();
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});
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it('Корректно обрабатывает неверное значения аргумента speed', () => {
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const paddle = new Paddle(0, 0, 2, 1);
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const ball = new Ball(0, 0, 1, 1, 0);
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const sectorAmount = 1;
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const minAngle = 1;
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const maxAngle = 179;
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const ballX = ball.x;
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const ballY = ball.y;
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const verticalSpeed = ball.verticalSpeed;
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const horizontalSpeed = ball.horizontalSpeed;
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const result = processReflection(paddle, ball, sectorAmount, minAngle, maxAngle, null);
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expect(result).toBeNull();
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expect(ball.x).toEqual(ballX);
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expect(ball.y).toEqual(ballY);
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expect(ball.verticalSpeed).toEqual(verticalSpeed);
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expect(ball.horizontalSpeed).toEqual(horizontalSpeed);
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expect(processReflection(paddle, ball, sectorAmount, minAngle, maxAngle, -1)).toBeNull();
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});
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it('Корректно обрабатывает неверное значения аргумента speed', () => {
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const paddle = new Paddle(0, 0, 2, 1);
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const ball = new Ball(0, 0, 1, 1, 0);
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const sectorAmount = 1;
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const minAngle = 1;
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const maxAngle = 179;
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const ballX = ball.x;
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const ballY = ball.y;
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const verticalSpeed = ball.verticalSpeed;
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const horizontalSpeed = ball.horizontalSpeed;
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const result = processReflection(paddle, ball, sectorAmount, minAngle, maxAngle, null);
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expect(result).toBeNull();
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expect(ball.x).toEqual(ballX);
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expect(ball.y).toEqual(ballY);
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expect(ball.verticalSpeed).toEqual(verticalSpeed);
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expect(ball.horizontalSpeed).toEqual(horizontalSpeed);
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expect(processReflection(paddle, ball, sectorAmount, minAngle, maxAngle, -1)).toBeNull();
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});
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it('Ничего не изменяет при отсутствии столкновения ракетки и мяча', () => {
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const paddle = new Paddle(0, 0, 2, 1);
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const ball = new Ball(10, 10, 1, 1, 0);
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const sectorAmount = 1;
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const minAngle = 1;
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const maxAngle = 179;
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const speed = 1;
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const ballX = ball.x;
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const ballY = ball.y;
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const verticalSpeed = ball.verticalSpeed;
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const horizontalSpeed = ball.horizontalSpeed;
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const result = processReflection(paddle, ball, sectorAmount, minAngle, maxAngle, speed);
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expect(ball.x).toEqual(ballX);
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expect(ball.y).toEqual(ballY);
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expect(ball.verticalSpeed).toEqual(verticalSpeed);
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expect(ball.horizontalSpeed).toEqual(horizontalSpeed);
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});
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it('Отражает мяч влево при попадании в левый сектор ракетки', () => {
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const paddle = new Paddle(0, 100, 90, 10);
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const ball = new Ball(5, 99, 1, 5, 0); // левый край, летит вниз
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const sectorAmount = 3;
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const minAngle = 30;
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const maxAngle = 150;
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const speed = 10;
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processReflection(paddle, ball, sectorAmount, minAngle, maxAngle, speed);
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expect(ball.horizontalSpeed).toBeLessThan(0);
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expect(ball.verticalSpeed).toBeLessThan(0);
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});
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it('Отражает мяч вправо при попадании в правый сектор ракетки', () => {
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const paddle = new Paddle(0, 100, 90, 10);
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const ball = new Ball(85, 99, 1, 5, 0);
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const sectorAmount = 3;
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const minAngle = 30;
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const maxAngle = 150;
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const speed = 10;
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processReflection(paddle, ball, sectorAmount, minAngle, maxAngle, speed);
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expect(ball.horizontalSpeed).toBeGreaterThan(0);
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expect(ball.verticalSpeed).toBeLessThan(0);
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});
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it('Отражает мяч вертикально вверх при попадании в центральный сектор', () => {
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const paddle = new Paddle(0, 100, 90, 10);
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const ball = new Ball(45, 99, 1, 5, 0);
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const sectorAmount = 3;
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const minAngle = 30;
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const maxAngle = 150;
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const speed = 10;
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processReflection(paddle, ball, sectorAmount, minAngle, maxAngle, speed);
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expect(ball.horizontalSpeed).toBeCloseTo(0);
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expect(ball.verticalSpeed).toBeCloseTo(-speed);
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});
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});
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