From 562805b35c58215adbc14a4393fce5651857974a Mon Sep 17 00:00:00 2001 From: Ilia Mashkov Date: Sat, 18 Jul 2026 13:32:54 +0300 Subject: [PATCH] =?UTF-8?q?refactor(tick):=20=D0=92=20=D1=83=D1=81=D0=BB?= =?UTF-8?q?=D0=BE=D0=B2=D0=B8=D1=8F=20=D0=B4=D0=BE=D0=B1=D0=B0=D0=B2=D0=BB?= =?UTF-8?q?=D0=B5=D0=BD=D1=8B=20return=20=D0=B4=D0=BB=D1=8F=20=D0=BE=D1=82?= =?UTF-8?q?=D1=81=D0=B5=D0=B8=D0=B2=D0=B0=D0=BD=D0=B8=D1=8F=20=D0=BB=D0=B8?= =?UTF-8?q?=D1=88=D0=BD=D0=B8=D1=85=20=D0=BE=D0=BF=D0=B5=D1=80=D0=B0=D1=86?= =?UTF-8?q?=D0=B8=D0=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/lib/tick/tick.js | 4 +++- src/lib/tick/tick.test.js | 4 ++-- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/src/lib/tick/tick.js b/src/lib/tick/tick.js index ca0b9c1..95ac1f8 100644 --- a/src/lib/tick/tick.js +++ b/src/lib/tick/tick.js @@ -41,12 +41,14 @@ export function tick(game, containerWidth, containerHeight, deltaTime) { if (ball.x <= leftBoundary || ball.x >= rightBoundary) { ball.x = ball.x <= leftBoundary ? leftBoundary : rightBoundary; ball.horizontalSpeed *= -1; + return; } // Не даем мячу выйти за границу стены сверху и меняем направление if (ball.y <= topBoundary) { ball.y = topBoundary; ball.verticalSpeed *= -1; + return; } // Проверяем выход за границу стены снизу @@ -84,7 +86,7 @@ export function tick(game, containerWidth, containerHeight, deltaTime) { ball.horizontalSpeed *= directions[0]; ball.verticalSpeed *= directions[1]; brick.kill(); - break; + return; } } } diff --git a/src/lib/tick/tick.test.js b/src/lib/tick/tick.test.js index 879c79f..6e3b181 100644 --- a/src/lib/tick/tick.test.js +++ b/src/lib/tick/tick.test.js @@ -50,7 +50,7 @@ describe('tick', () => { const game = new Game(1, 1); const brick = game.bricks[0][0]; - game.ball.x = brick.x + 1; + game.ball.x = brick.x + game.ball.radius + 1; game.ball.y = brick.y + brick.height + game.ball.radius + 1; game.ball.horizontalSpeed = 0; game.ball.verticalSpeed = -10; @@ -65,7 +65,7 @@ describe('tick', () => { const game = new Game(2, 1); const [firstBrick, secondBrick] = game.bricks[0]; - game.ball.x = firstBrick.x + 1; + game.ball.x = firstBrick.x + game.ball.radius + 1; game.ball.y = firstBrick.y + firstBrick.height + game.ball.radius + 1; game.ball.horizontalSpeed = 0; game.ball.verticalSpeed = -10;