feat: Добавлена обработка столкновения ракетки и бонуса, логика обработки бонусов подключена в tick
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@@ -10,6 +10,7 @@ import {
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CONTAINER_WIDTH,
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PADDLE_HEIGHT,
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PADDLE_WIDTH,
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PERK_BALL_SPEED_DECREASE,
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} from './config';
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import { Ball } from './entities/ball/ball';
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import { layBricks } from './entities/brick/layBricks/layBricks';
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@@ -33,6 +34,7 @@ export class Game {
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this.paddle = new Paddle(0, CONTAINER_HEIGHT - PADDLE_HEIGHT, PADDLE_WIDTH, PADDLE_HEIGHT);
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this.ball = new Ball(0, 0, BALL_RADIUS, BALL_SPEED, BALL_INITIAL_ANGLE);
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this.bricks = layBricks(this.levels[this.currentLevel], BRICK_WIDTH, BRICK_HEIGHT);
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this.perks = [];
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this._placeBallOnPaddle();
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}
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