feat: Добавлена текстуры блоков разных типов

This commit is contained in:
Ilia Mashkov
2026-07-20 09:17:23 +03:00
parent 6430470478
commit 4608e044b0
5 changed files with 29 additions and 15 deletions
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+9 -2
View File
@@ -38,7 +38,14 @@ import { createGameView, managePerkViewsLifetime, rebuildBrickViews, syncronizeV
app.stage.addChild(container);
const textures = await Assets.load(['/sprites/fire_ball_1.png', '/sprites/background_1.png', '/sprites/paddle.png']);
const textures = await Assets.load([
'/sprites/fire_ball_1.png',
'/sprites/background_1.png',
'/sprites/paddle.png',
'/sprites/block_1.png',
'/sprites/block_2.png',
'/sprites/block_3.png',
]);
const game = new Game(LEVELS);
const views = createGameView(game, container, textures);
@@ -57,7 +64,7 @@ import { createGameView, managePerkViewsLifetime, rebuildBrickViews, syncronizeV
game.update(time.deltaTime);
if (game.currentLevel !== currentLevel) {
rebuildBrickViews(views, game, container);
rebuildBrickViews(views, game, container, textures);
currentLevel = game.currentLevel;
}
managePerkViewsLifetime(views, game, container);
+20 -13
View File
@@ -37,19 +37,14 @@ function createPaddleView(paddle, texture) {
* Создает визуальное отображение кирпича с помощью Pixi.js
* @param {Brick} brick экземпляр класса кирпич
* @returns {Graphics} графическое отображение кирпича
* @param {unknown} textures текстуры блоков
*/
function createBrickView(brick) {
const brickView = new Graphics().rect(0, 0, brick.width, brick.height);
function createBrickView(brick, textures) {
const brickSprite = new Sprite(textures[brick.type - 1]);
brickSprite.width = brick.width;
brickSprite.height = brick.height;
switch (brick.type) {
case 2:
return brickView.fill('#00ff00');
case 3:
return brickView.fill('#ff00ff');
case 1:
default:
return brickView.fill('#000fff');
}
return brickSprite;
}
/**
@@ -100,8 +95,14 @@ export function createGameView(game, container, textures) {
const paddle = createPaddleView(game.paddle, textures['/sprites/paddle.png']);
container.addChild(paddle);
const bricksTextures = [
textures['/sprites/block_1.png'],
textures['/sprites/block_2.png'],
textures['/sprites/block_3.png'],
];
const bricks = game.bricks.map((brick) => {
const brickView = createBrickView(brick);
const brickView = createBrickView(brick, bricksTextures);
container.addChild(brickView);
return brickView;
});
@@ -210,13 +211,19 @@ export function syncronizeViewsWithGame(views, game) {
* @param {object} views объект с визуальными отображениями сущностей игры
* @param {Game} game экземпляр класса игра
* @param {Container} container экземпляр класса контейнер Pixi.js
* @param {object} textures объект с текстурами для визуального отображения
*/
export function rebuildBrickViews(views, game, container) {
export function rebuildBrickViews(views, game, container, textures) {
for (const brickView of views.bricks) {
container.removeChild(brickView);
brickView.destroy();
}
const bricksTextures = [
textures['/sprites/brick_1.png'],
textures['/sprites/brick_2.png'],
textures['/sprites/brick_3.png'],
];
views.bricks = game.bricks.map((brick) => {
const brickView = createBrickView(brick);
container.addChild(brickView);