2026-07-17 11:06:27 +03:00
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import {
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BALL_INITIAL_ANGLE,
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BALL_RADIUS,
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BALL_SPEED,
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BRICK_HEIGHT,
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BRICK_WIDTH,
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CONTAINER_HEIGHT,
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CONTAINER_WIDTH,
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PADDLE_HEIGHT,
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PADDLE_WIDTH,
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} from './config';
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import { Ball } from './entities/ball/ball';
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import { layBricks } from './entities/brick/layBricks/layBricks';
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import { Paddle } from './entities/paddle/paddle';
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2026-07-18 10:18:38 +03:00
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import { tick } from './lib/tick/tick';
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2026-07-18 14:57:37 +03:00
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import { toRadians } from './lib/toRadians/toRadians';
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2026-07-17 11:06:27 +03:00
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/**
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* Класс игры c информацией о всех игровых сущностях
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*/
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export class Game {
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/**
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* @param {number} columnAmount количество кирпичей по оси X, неотрицателное, целое число
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* @param {number} rowAmount количество кирпичей по оси Y, неотрицателное, целое число
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*/
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constructor(columnAmount, rowAmount) {
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2026-07-18 13:01:43 +03:00
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this.livesAmount = 3;
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this.status = 'in_process';
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2026-07-18 12:49:21 +03:00
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this.ball = new Ball(
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2026-07-18 15:42:10 +03:00
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CONTAINER_WIDTH / 2 - BALL_RADIUS / 2,
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CONTAINER_HEIGHT / 2 - BALL_RADIUS / 2,
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2026-07-18 12:49:21 +03:00
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BALL_RADIUS,
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2026-07-18 14:57:37 +03:00
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BALL_SPEED * Math.cos(toRadians(BALL_INITIAL_ANGLE)),
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-1 * BALL_SPEED * Math.sin(toRadians(BALL_INITIAL_ANGLE)),
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2026-07-18 12:49:21 +03:00
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);
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2026-07-17 11:06:27 +03:00
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this.paddle = new Paddle(0, CONTAINER_HEIGHT - PADDLE_HEIGHT, PADDLE_WIDTH, PADDLE_HEIGHT);
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this.bricks = layBricks(columnAmount, rowAmount, BRICK_WIDTH, BRICK_HEIGHT);
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}
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2026-07-17 12:32:47 +03:00
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/**
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* Изменяет значения сущностей в зависимости от времени
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* @param {*} deltaTime изменение времени из Ticker
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*/
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update(deltaTime) {
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2026-07-18 13:01:43 +03:00
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if (this.status !== 'in_process') {
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return;
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}
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2026-07-17 12:32:47 +03:00
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tick(this, CONTAINER_WIDTH, CONTAINER_HEIGHT, deltaTime);
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2026-07-18 13:01:43 +03:00
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if (this.ball.isOut) {
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this.livesAmount -= 1;
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if (this.livesAmount === 0) {
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this.status = 'over';
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} else {
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this.ball.reset();
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}
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}
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2026-07-18 13:14:47 +03:00
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const isAnyBrickAlive = this.bricks.some((row) => row.some((brick) => brick.alive));
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if (!isAnyBrickAlive) {
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this.status = 'completed';
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}
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2026-07-17 12:32:47 +03:00
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}
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2026-07-17 11:06:27 +03:00
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}
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