2026-07-14 19:11:15 +03:00
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import './style.css';
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2026-07-16 08:30:14 +03:00
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import { Application, Assets, Container, Graphics, Sprite } from 'pixi.js';
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2026-07-16 09:05:55 +03:00
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import {
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BALL_INITIAL_ANGLE,
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BALL_RADIUS,
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BALL_SPEED,
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CONTAINER_HEIGHT,
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CONTAINER_WIDTH,
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PADDLE_HEIGHT,
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PADDLE_WIDTH,
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} from './config';
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2026-07-14 19:44:13 +03:00
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(async () => {
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// Create a new application
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const app = new Application();
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// Initialize the application
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2026-07-16 08:30:14 +03:00
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await app.init({ background: '#1099bb', width: CONTAINER_WIDTH, height: CONTAINER_HEIGHT });
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2026-07-14 19:44:13 +03:00
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// Append the application canvas to the document body
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document.body.appendChild(app.canvas);
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// Create and add a container to the stage
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2026-07-16 08:30:14 +03:00
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const container = new Container({
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eventMode: 'static',
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hitArea: app.screen,
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});
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container.x = 0;
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container.y = 0;
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2026-07-14 19:44:13 +03:00
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app.stage.addChild(container);
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2026-07-16 08:30:14 +03:00
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const paddle = new Graphics().rect(0, CONTAINER_HEIGHT - PADDLE_HEIGHT, PADDLE_WIDTH, PADDLE_HEIGHT).fill('#fff000');
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container.addChild(paddle);
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2026-07-14 19:44:13 +03:00
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2026-07-16 08:30:14 +03:00
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container.on('pointermove', (event) => {
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const localPosition = container.toLocal(event.global);
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2026-07-14 19:44:13 +03:00
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2026-07-16 08:30:14 +03:00
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if (localPosition.x < CONTAINER_WIDTH - PADDLE_WIDTH) {
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paddle.x = localPosition.x;
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}
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2026-07-14 19:44:13 +03:00
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});
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2026-07-16 09:05:55 +03:00
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const ball = new Graphics().circle(0, 0, BALL_RADIUS).fill('#ffffff');
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container.addChild(ball);
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const leftBoundary = BALL_RADIUS;
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const rightBoundary = CONTAINER_WIDTH - BALL_RADIUS;
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const topBoundary = BALL_RADIUS;
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const bottomBoundary = CONTAINER_HEIGHT - BALL_RADIUS;
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2026-07-16 09:41:10 +03:00
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const paddleTop = CONTAINER_HEIGHT - PADDLE_HEIGHT;
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2026-07-16 09:05:55 +03:00
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let horizontalSpeed = BALL_SPEED * Math.cos(BALL_INITIAL_ANGLE);
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let verticalSpeed = -1 * BALL_SPEED * Math.sin(BALL_INITIAL_ANGLE);
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app.ticker.add((time) => {
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// Не даем выйти за границы стен слева / справав и меняем направление
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if (ball.x <= leftBoundary || ball.x >= rightBoundary) {
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ball.x = ball.x <= leftBoundary ? leftBoundary : rightBoundary;
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horizontalSpeed *= -1;
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}
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// Не даем выйти за границы стен сверху / снизу и меняем направление
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if (ball.y <= topBoundary || ball.y >= bottomBoundary) {
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ball.y = ball.y <= topBoundary ? topBoundary : bottomBoundary;
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verticalSpeed *= -1;
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}
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2026-07-16 09:41:10 +03:00
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// Базоввое взаимодействие мяча и ракетки
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if (
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verticalSpeed > 0 &&
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ball.y + BALL_RADIUS >= paddleTop &&
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ball.x >= paddle.x &&
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ball.x <= paddle.x + PADDLE_WIDTH
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) {
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verticalSpeed *= -1;
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}
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2026-07-16 09:05:55 +03:00
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ball.x += horizontalSpeed * time.deltaTime;
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ball.y += verticalSpeed * time.deltaTime;
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});
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2026-07-14 19:44:13 +03:00
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})();
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